Halftone

Systems
Studio

Rendering researcherLight · Lisbon

Work on physically based rendering and its failure cases, from spectral sampling to tone reproduction.
← All open benches

What you'll do

  • Design and run rendering experiments against measured reference images

  • Prototype samplers and tone operators in the studio's pipeline

  • Write up results as open technical notes

What you bring

  • Strong background in light transport or computational imaging

  • Comfort with GPU programming (GLSL or WGSL)

  • Clear writing — every result here gets published

Application

Apply for the rendering researcher bench

No cover letter. Tell us what you would test first and link to something you finished.

When could you start?

Demo site — your application stays in this browser tab.

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