Why Halftone spends more time measuring than rendering

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Next feature · Interface ReviewA research group that will not ship what people cannot read →Sixty-four percent of the studio's time goes into measurement. The rest goes into making things.
Their reference sets — scans, spectral captures and press sheets — are published openly so other teams can re-run every claim.
It is slow, and it is the reason partners trust what comes out the other end.
Render Quarterly is a fictional outlet — coverage written for this demo.